By Alex Rubens
The first background of Atari’s Missile Command, and its unexpected results on its creators and the culture
Before Call of Duty, before World of Warcraft, earlier than even Super Mario Bros., the game exploded within the overdue Nineteen Seventies with the arrival of the video arcade. best the cost used to be Atari Inc., the writer of, between others, the enduring video game Missile Command. the 1st video game to double as a observation on tradition, Missile Command positioned the gamers’ arms on “the button,” making them liable for the destiny of civilization in a no-win situation, inquisitive about the cost of 1 / 4. the sport used to be wonder of contemporary tradition, assisting herald either the age of the game and the game way of life. Its groundbreaking implications encouraged a fanatical tradition that persists to this day.
As attention-grabbing because the cultural response to Missile Command have been the programmers at the back of it. sooner than the period of huge improvement groups and worship of figures like Steve Jobs, Atari used to be production arcade machines designed, written, and coded by means of person designers. As profits from their video games entered the hundreds of thousands, those creators have been celebrated as geniuses of their time; as soon as disregarded as nerds and fans, they have been now being interviewed for significant guides, and partied like Wall road investors. notwithstanding, the toll on those programmers used to be excessive: builders labored 120-hour weeks, frequently opting to stick within the workplace for days on finish whereas lower than a closing date. Missile Command writer David Theurer threw himself really fervently into his paintings, prompting not just declining future health and a soreness courting together with his family members, yet common nightmares approximately nuclear annihilation.
To really inform the tale from the interior, tech insider and author Alex Rubens has interviewed a variety of significant figures from this time: Nolan Bushnell, founding father of Atari; David Theurer, the author of Missile Command; and Phil Klemmer, author for the NBC sequence Chuck, who wrote a complete episode for the exhibit approximately Missile Command and its legendary “kill screen.” Taking readers again to the times of TaB cola, dot matrix printers, and digging throughout the sofa for only one extra sector, Alex Rubens combines his wisdom of the tech and event as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold tale of Atari's Missile Command deals the 1st in-depth, own background of an period for which lovers have loads of nostalgia.
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8-Bit Apocalypse: The Untold Story of Atari's Missile Command by Alex Rubens